Cocoon is an insectoid puzzle adventure developed by Jeppe Carlsen, the lead gameplay designer of Playdead’s Inside and Limbo. The game was announced during today’s Xbox and Bethesda Games Showcase, and its world-jumping reality system already blew me away a bit. Check it out for yourself in the trailer below.
You play as a little bug boy in Cocoon, picking up different colored balls on your back and throwing them around to solve puzzles. Surprise! Balls are actually worlds you can enter. This raises the heady philosophical problem of infinite regress, aka “It’s turtles all the way”. I’m just a games journalist so I don’t really have a solution for this, but now you know where the nickname cocoon in the game comes from. Each world orb has an ability tied to it, which you can then use in other worlds to find hidden areas or trigger objects to press switches, for example.
Carlsen is known for his work on the distinctive side-scrolling platforming puzzles Inside and Limbo, so Cocoon’s top-down perspective is a change for him. Publishers Annapurna Interactive say you’ll have to “combine, manipulate and rearrange” the world’s orbs to solve puzzles. There are several biomes to explore, from industrial areas to huge organic caverns. Hang in there, orbs to collect by solving puzzles, different areas…it’s starting to look more and more like The Crystal Maze. Oh wait, no, you also have to fight guardian bosses. I don’t think Mumsie counts as a boss.
Cocoon will open the Steam at some point in 2023. It’s also coming to Xbox and Nintendo Switch, and will be on Microsoft’s Game Pass service. By then, I might have learned to spell cocoon the first time.
E3 2022 isn’t in full swing – find out all about it in our E3 2022 hub, along with our full roundup of everything announced at Summer Game Fest 2022. Plenty of other great game showcases and streams are yet to come this summer, so make sure to stay up to date with our summer games broadcast schedule.